Human Trajectories

Towards a human-like movements generator based on environmental features

Modelling realistic human behaviour in simulation is an ongoing challenge that sits between several fields like social sciences, philosophy, and artificial intelligence. Human movement is a special type of behaviour driven by intent (e.g. to get …

Generation of Human-Like Movements Based on Environmental Features

Modelling human behaviour in simulation is still an ongoing challenge that spaces between several fields like social science, artificial intelligence, and philosophy. Humans normally move driven by their intent (e.g. to get groceries) and the …